World window (interface)

From MagicaVoxel Community Wiki

Revision as of 17:07, 11 June 2019 by PatrikRoy (talk | contribs) (adding coordinate system)
  • In world editor, the world window displays the elements (objects and groups) of the entire scene according to the camera position, zoom level and style (perpective, freestyle, etc.).

    All elements are displayed in space, relatively to the ground.

    If you enter a group, you can only edit elements part of that group. All objects outside the group are locked and darkened.

    Selecting elements outlines their limit in white and displays their coordinate system.

    The view cube is displayed if enabled.
  • Interface 0.99.4a world editor-world window example.png
    The world window (left) and the scene outline (right).
    ball and pyramid are part of the active group, and can be modified. cube is outside and locked.

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