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Difference between revisions of "World window (interface)"

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If you [[Enter group (interface)|enter a group]], you can only edit elements part of that group. All objects outside the group are locked and darkened.<br><br>
 
If you [[Enter group (interface)|enter a group]], you can only edit elements part of that group. All objects outside the group are locked and darkened.<br><br>
 
Selecting elements outlines their limit in white and displays their [[Coordinate system (glossary)|coordinate system]]. Unselected elements limits are displayed with the color of their respective [[Layers (interface)|layer]].<br><br>
 
Selecting elements outlines their limit in white and displays their [[Coordinate system (glossary)|coordinate system]]. Unselected elements limits are displayed with the color of their respective [[Layers (interface)|layer]].<br><br>
The [[Toggle view cube (interface)|view cube]] is displayed if enabled.</li>
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The [[Toggle view cube (interface)|view cube]] is displayed if enabled.<br><br>
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==Import an image==
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Drag & dropping a [[PNG]] image in the World window will create a new object [[Object (interface)|named]] according to the image file:
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* first, MagicaVoxel will [[Resize model (interface)|size]] the object. One pixel (px) of the original image will correspond to one [[voxel]] (vx) of the model
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** <code>x</code> axis will match the width
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** <code>y</code> axis value will be <code>1</code>
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** <code>z</code> axis will match the height
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** If the image is larger than <code>126 x 126</code> px, your image will be cropped to its bottom left corner, resulting in  a <code>126 x 1 x 126</code> vx object
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* then, MagicaVoxel will attempt to use colors of its [[Color palette (interface)|active palette]] to attribute colors of the image to the voxel object
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Using the same drag & drop technique in the [[Model window (interface)|Model window]] will replace all the voxels of the current object.
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{{Tip|Learn more on image importation following [[Tutorial:Importing_an_image_as_a_texture|this tutorial]]}}</li>
 
<li>[[File:Interface_0.99.4a_world_editor-world_window_example.png]]{{caption|The world window (left) and the [[Project panel (interface)#Show_scene_outline|scene outline]] (right).<br><code>ball</code> and <code>pyramid</code> are part of the active group, and can be modified. <code>cube</code> is outside and locked.}}</li>
 
<li>[[File:Interface_0.99.4a_world_editor-world_window_example.png]]{{caption|The world window (left) and the [[Project panel (interface)#Show_scene_outline|scene outline]] (right).<br><code>ball</code> and <code>pyramid</code> are part of the active group, and can be modified. <code>cube</code> is outside and locked.}}</li>
 
</ul>
 
</ul>

Latest revision as of 14:46, 20 February 2020

  • In world editor, the world window displays the elements (objects and groups) of the entire scene according to the camera position, zoom level and style (perpective, freestyle, etc.).

    All elements are displayed in space, relatively to the ground.

    If you enter a group, you can only edit elements part of that group. All objects outside the group are locked and darkened.

    Selecting elements outlines their limit in white and displays their coordinate system. Unselected elements limits are displayed with the color of their respective layer.

    The view cube is displayed if enabled.

    Import an image

    Drag & dropping a PNG image in the World window will create a new object named according to the image file:

    • first, MagicaVoxel will size the object. One pixel (px) of the original image will correspond to one voxel (vx) of the model
      • x axis will match the width
      • y axis value will be 1
      • z axis will match the height
      • If the image is larger than 126 x 126 px, your image will be cropped to its bottom left corner, resulting in a 126 x 1 x 126 vx object
    • then, MagicaVoxel will attempt to use colors of its active palette to attribute colors of the image to the voxel object

    Using the same drag & drop technique in the Model window will replace all the voxels of the current object.

    Learn more on image importation following this tutorial
  • Interface 0.99.4a world editor-world window example.png
    The world window (left) and the scene outline (right).
    ball and pyramid are part of the active group, and can be modified. cube is outside and locked.



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