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Difference between revisions of "Model window (interface)"

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{{Short|various</kbd> [[Shortcuts#Camera|camera]]}}{{Short|[[Pick voxel color (interface)|ALT</kbd>+LButton]]}}
 
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<li>In {{#switchtablink:Model editor|model editor|Interface}}, the '''model window''' displays the content of the current [[Object (glossary)|object]] according to the camera position, zoom level and style ([[Perspective camera (interface)|perpective]], [[Freestyle camera (interface)|freestyle]], etc.).<br><br>
 
<li>In {{#switchtablink:Model editor|model editor|Interface}}, the '''model window''' displays the content of the current [[Object (glossary)|object]] according to the camera position, zoom level and style ([[Perspective camera (interface)|perpective]], [[Freestyle camera (interface)|freestyle]], etc.).<br><br>
All other objects visible in the [[Scene (glossary)|scene]] are locked and darkened.<br><br>
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This is where to alter the content of an [[Object (glossary)|object]] with [[Brush panel (interface)|brushes]].<br><br>
The [[Toggle view cube (interface)|view cube]] is displayed if enabled.</li>
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All other {{elements}} visible in the [[Scene (glossary)|scene]] are locked and darkened.<br><br>
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[[Toggle view cube (interface)|View cube]] and [[Camera ruler (interface)|camera tuler]] are displayed if enabled.</li>
 
<li>[[File:Interface_0.99.3a_model_editor-model_window_example.png]]{{caption|The model window (left) and the [[Project panel (interface)#Show_scene_outline|scene outline]] (right).<br><code>ball</code> is the object currently edited, while <code>pyramid</code> and <code>cube</code> are other objects, locked in the background.}}</li>
 
<li>[[File:Interface_0.99.3a_model_editor-model_window_example.png]]{{caption|The model window (left) and the [[Project panel (interface)#Show_scene_outline|scene outline]] (right).<br><code>ball</code> is the object currently edited, while <code>pyramid</code> and <code>cube</code> are other objects, locked in the background.}}</li>
 
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Latest revision as of 05:53, 16 August 2019

  • In model editor, the model window displays the content of the current object according to the camera position, zoom level and style (perpective, freestyle, etc.).

    This is where to alter the content of an object with brushes.

    All other elements (objects or groups) visible in the scene are locked and darkened.

    View cube and camera tuler are displayed if enabled.
  • Interface 0.99.3a model editor-model window example.png
    The model window (left) and the scene outline (right).
    ball is the object currently edited, while pyramid and cube are other objects, locked in the background.



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