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Difference between revisions of "0.99.4a (version)"

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== 05/29/2019 Changelog ==
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== 5/29/2019 Changelog ==
 
#Renderer
 
#Renderer
 
#*<code>Matter->Cloud</code>: Media material which supports multiple scattering inside volume.
 
#*<code>Matter->Cloud</code>: Media material which supports multiple scattering inside volume.

Latest revision as of 06:36, 9 September 2019


5/29/2019 Changelog

  1. Renderer
    • Matter->Cloud: Media material which supports multiple scattering inside volume.
    • Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
    • Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color.
    • can adjust Bounce->Diffuse/Specular/Scatter path depths separately.
    • can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
    • the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
    • some features such as fog scattering requires more researches.
    • frame drops and noises are expected.



Source

Update log of the official github page.

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