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Shader (glossary)

From MagicaVoxel Community Wiki

  • In MagicaVoxel, a shader is a script file used to execute an automatic task on the current model.

    A shader is usually saved as a .TXT file in the /shader directory, and needs to be called with the xs console command.

    Location of shader files can be modified in the configuration file config.txt by changing the path of the line dir_xs_shader.

    Default shaders


    • mand
    • poly
    • sphere
    • wave

    Additional shaders

  • FAQ

    Uta: Hi, I'm new on MaxicaVoxel and I wanted to do a Island but the command "xs height" isn't working, help please :c
    my_little_bunny: 1. are you a win user
    my_little_bunny: 2. did you copy the txt file?
    my_little_bunny: As it a) doesn't work on Mac and b) requires a txt file in the Shader folder


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