Isometric camera (interface)

From MagicaVoxel Community Wiki

  • Changes camera view to allow an isometric projection[1] of the model, by locking the vertical camera ruler of the orthogonal camera.

    Rotation of the model around the vertical axis is still allowed, target point being the center of camera rotation.
    A true isometric view is achieved when setting the horizontal camera ruler to ±45 or ±135 degrees.
  • Interface 0.99.2a model window-isometric camera example.gif
    Isometric camera movements

Go back to user interface

  1. Isometric projection on Wikipedia
MediaWiki spam blocked by CleanTalk.