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0.97.5 (version)

From MagicaVoxel Community Wiki


09/25/2016 Changelog

  1. Fog Scattering: can scatter all types of lights (Sun/Sky/Area)
    • Only works in Pers/Free camera modes
    • Works for glass/metal materials (can get reflection/refraction from sun light)
    • Surface can also be lit by scattered light
    • Can create light shafts
    • Can create background with small fog density
    • Fog color mainly depends on light color and in-scattering color
  2. Ground is changed to infinity large in all camera modes
  3. Optimized shaders by removing unused branches



Source

Update log of the official github page.

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